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"Chris Huff" wrote:
> if you have a patterned and colored density instead of a
> grayscale one, you will need to specify multiple media
> statements with different density colors instead of
> putting both emitting and absorbing in one.
Why is this so bad? It takes up a bit more text, but using the method I've
described in povray.advanced-users it's very easy to control.
I haven't tried emission method 2. Can it do thick black media and other
dark colors?
I assume not, since it's emission after all? Anyway, the method I've
described can be used easily to make both light and dark colors. There's the
usual rgb vector *plus* a value that controls opacity.
> This is even worse than the case you showed, with a
> grayscale density. Of course, using separate media
> statements *is* more powerful, just harder to do what
> is usually wanted...
A bit more inconvenient, but not really harder... :)
Rune
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